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拼装理论视角下“赶海”体验生成过程及其逻辑    

The generative process and logic of beach-combing experience from a perspective of assembly theory

文献类型:期刊文献

中文题名:拼装理论视角下“赶海”体验生成过程及其逻辑

英文题名:The generative process and logic of beach-combing experience from a perspective of assembly theory

作者:王强[1,2,3];张育芬[1];李志勇[1];潘国豪[3]

机构:[1]广东海洋大学管理学院,湛江524088;[2]广东沿海经济带发展研究院,湛江524088;[3]海南大学国际旅游与公共管理学院,海口570228

年份:2024

卷号:14

期号:4

起止页码:800

中文期刊名:中国生态旅游

外文期刊名:Journal of Chinese Ecotourism

收录:CSCD_E2023_2024、CSCD

基金:广东省哲学社会科学规划项目(GD23YDXZGL02);湛江市哲学社会科学规划项目(ZJ24YB10);广东海洋大学人文社科“乡村振兴”专项(030301092314);海南省研究生创新科研课题(Qhyb2023-75)。

语种:中文

中文关键词:赶海;拼装理论;拼装关系;旅游体验;生成逻辑;海洋旅游

外文关键词:beach-combing;assembly theory;assembling relationship;tourism experience;generative logic;marine tourism

中文摘要:非人要素日益以一种重要“行动者”的主体性地位成为旅游体验的重要构成,然而现有旅游体验研究往往忽视非人要素的主体性地位及其与人类要素的能动关系性复杂作用。文章以“赶海”为研究对象,从后结构主义的“拼装”视角,分析非人要素能动影响的赶海体验复杂生成过程。研究发现:(1)拼装理论视角对赶海体验具有强解释适用性,而赶海体验可以被视为话语、潮水、海洋生物、赶海工具等非人与人的多元复杂异质要素能动关系性共同作用的拼装体。(2)“游客-身体-潮水-海洋生物-赶海工具”为赶海情境下,人-非人要素共在的沉浸式赶海体验拼装体,其拼装关系和拼装体意义会因为受到海洋生物、潮水、身体等非人要素的动态性、不可预测性以及随机涌现性影响而发生动态变化。(3)赶海前、中、后的体验拼装过程涉及话语引导的身体主体性唤醒、沉浸式共在关系以及游客获得性福祉与意义的动态生成。(4)“初次领域化-二次领域化-三次领域化”为赶海体验拼装体生成过程的演进逻辑。以“物”和“关系”为导向的“拼装”思维,将赶海活动、游客、体验的关系置于一个扁平化、去中心化的多元复杂社会环境背景下加以探究,有利于进一步反思以往旅游体验研究中“主体-客体”“社会-物质”等的“二元”逻辑,为旅游体验拼装理论体系的构建、海洋旅游开发等提供有益参考。

外文摘要:Non-human elements are increasingly taking on an important“actor”status as a significant component of tourist experiences.However,the existing tourism experience research often neglects the subjectivity of non-human elements and their complex role in dynamic relationship with human elements.Taking“beach-combing”as the research object,this study analyzes the complex generative process of beach-combing experiences influenced by non-human elements from the post-structuralisms’assembly theory perspective.The study finds that:(1)the perspective of assembly theory has strong explanatory applicability to beach-combing experiences,which can be seen as a relational social space actively assembled by diverse heterogeneous elements such as discourse,tides,marine life,and sea chasing tools.(2)The“touristbody-tide-marine beach-combing tools”forms an immersive beach-combing experience assemblage where non-human and human elements coexist,and the assembly relationships and meanings of the assemblage will dynamically change due to the dynamic,unpredictable,and emergent nature of non-human elements such as marine life and tides.(3)The process of assembling experience before,during,and after beach-combing involves the awakening of the bodily subjectivity guided by discourse,immersive coexistence relationships,and the dynamic generation of tourists'acquired well-being and meaning.(4)“Primary domainisation-Secondary domainisation-Tertiary domainisation”is the evolutionary logic of the beach-combing experience assemblage generative process.The“assemblage”thinking,oriented by“things”and“relationships”,places the relationship between beach-combing activities,tourists,and experiences in a flattened,decentralized,and complex social environment for exploration,which is conducive to further reflecting on the“binary”logic of“subject-object”and“society-matter”in previous tourism experience research,providing a useful reference for the construction of the tourism experience assembly theory system and marine tourism development.

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